![]() ![]() Temper – Inflicts an additional 40% of damage on foe and repairs a small amount of weapon DP.Gain Magic – Regenerates an amount of Ashley´s MP equal to 30% of damage dealt.My general chain ability set up is as follows: Well, not completely, but more on that later. The thing is, Heal costs just a minor amount of HP and heals for way more than Gain Life usually does, so with Gain Magic available, Gain Life is completely useless. Gain Magic, on the other hand, does the exact same thing with MP. For instance, the chain ability Gain Life restores Ashley’s health for 30% of the damage he deals. I’m noticing some of the mechanics of the game aren’t exactly perfectly designed. The Dark Crusader was hard to hit, but not really dangerous.Īfter the battle, I looted the nearby chest and realized it contained a few more items which could have helped me against the two, so it might be a good idea to loot it during the fight in potential future play troughs. ![]() Sidney did almost no damage throughout, but he kept casting Prostasia on himself and Ashley, so at least I didn’t have to worry about that. The Dark Crusader is a dark-type with an air affinity, but as usual, I already found the gems and spells needed during the course of exploring the Snowfly Forest. Grissom summonsed a Dark Crusader so Ashley teamed up with Sidney to fight them. As with all the other enemies in Snowfly forest, the dragon had a high dodge rate, but I was able to kill it with enough time. The Earth Dragon was the first boss and I already had the tools I needed to fight him – an air affinity gem and some air and earth grimoires. Finding out a passage takes you back across half the map and makes you walk all the way back, through two fire elemental fights is annoying, but with proper mapping, you always know exactly where to go and how to get there. I think I covered it all, but I flipped it upside down. The crab was easy to beat, considering I had magic which boosts my armor’s water affinity, my weapon’s fire affinity, and even a water gem. This one was easy and almost exclusively filled with undead, the only exception being a giant crab beast-type boss. On the plus side, my Hunter and Paladin gained a few Beast and Undead levels respectively, so I guess it was sort of worth it. The far more likely one is that I forgot where the dummy was and didn’t look hard enough. The less likely one is that the dummy disappears past a certain point in the story of Vagrant Story. Eventually, I gave up on it and went back to the City Center of Lea Monde. I’ve spent over an hour walking back and forth, but I just couldn’t find the dummy. ![]() This ended up being just a waste of time. The first thing I did was to go back to the previous dungeon and grind my Executioner on the training dummy. After some dabbling at the workshop (I really need to figure out a proper plan on equipment development), it was time to move on with Vagrant Story and maybe even get past my furthest point in previous plays. ![]()
0 Comments
Leave a Reply. |